Tag: Did that Ogre take a feat in Linguistics??? No??? Ok then that ogre and golblin cannot understand each other

Results

  • Session 9

    Characters Present: *[[:hobolock]], [[:sennel]], [[:errol]] & [[:26164 | Denasdra]]* [[:Errol]] had the great idea to strip nude and approach [[:organgrinder]], offering him all our magic items if he took us to [[:candytoes]]. Maybe he was just making …

  • Session 8

    Characters Present: *[[:hobolock]], [[:sennel]], [[:errol]] & [[:26164 | Denasdra]]* [[The Great Knights | The Great Nights]] launched a daring attack on the front doors of the ruined dwarven city of [[Chus Guthra]] but despite earlier inroads, the …

  • Session 7

    Characters Present: *[[:hobolock]], [[:sennel]], [[:tormlin]], ?????????? After fighting off an ambush of Frost Varles, [[The Great Knights | The Great Night]] then continued through the network of caves and tunnels under the ice. Taking care to avoid …

  • The Story so Far

    [[:sennel | Sennel]], [[:errol | Errol]] and [[:Rogar]] have been doing odd jobs around the town of ????. [[:hobolock | The Hobolock]] started helping out when the caravan they were defending was attacked, and after that just seemed to hang around them. …

  • Approach to Chus Guthra

    climbed ice wall attacked first tower. ranger cant move silently entered tower, tried to bluff guard, failed, shitfight. fought hobgoblins and hellhounds only stopped them reaching warning gong becasue of wizards bravery and judiscious use of …

  • Session 10

    [[:Sennel]] mopped his brow, sweat clung to his nose then dived into the pool lapping at his feet. The a corrupt smell rose from the dead, their life blood gave of a metallic scent as it ran away a river in lands of dust, motes pulled in then spinning …

  • Session 11

    As the party dropped into the cavern the sound of the Goliath's massive stone feet (where did he come from?) hitting the floor caused the Carrion Crawler to look up in thier direction, effectively ruining any element of surprise they may have had. …

  • Session 12

    [[:hobolock|The Brahman]] heard them mutter, but wasn’t listening; the crackle of the inferno filled his ears. Each of them was tracing a flame running on coruscated lines, a beautiful web of fire that guttered and pulsed covering everything. Each of them …

  • Session 13

    Characters Present: [[:hobolock | The Brahman "Hobolock"]] & [[:errol | Errol]] [[The Great Knights | The Great Night]] was finishing up its interrogation of the hobgoblin prisoner, when a scouting party could be heard returning from the far corridor. …

  • Session 14

    Characters Present: [[:hobolock | The Brahman "Hobolock"]], [[:errol | Errol]] , [[:26164 | Denasdra]] & [[:tormlin|the Rangertard]] [[:26164 | Denasdra]] and [[:tormlin|the rangertard]] rejoined [[The Great Knights | The Great Night]] to find them in …

  • Session 15

    Characters Present: [[:hobolock | The Brahman "Hobolock"]],[[:errol | Errol]] , [[:26164 | Denasdra]] & [[:tormlin |the Rangertard]] Quickly finishing the ogre, the [[The Great Knights | Great Night]] began hacking into the gnashing abyssal creatures …

  • Session 16

    Characters Present: [[:hobolock | The Brahman "Hobolock"]], [[:errol | Errol]] , [[:26164 | Denasdra]] & the (new) Rangertard In the aftermath of the battle, the (new) rangertard eagerly went to search the chest for which he had so willingly sacrificed …

  • Session 17

    Characters Present: [[:hobolock | The Brahman "Hobolock"]], [[:errol | Errol]] , [[:26164 | Denasdra]] & the (new) Rangertard aka “Posh Spice” Following the battle with the Flame-touched Goblin Hexer and his allies, [[The Great Knights | the Great …

  • Session A

    [[:108081 | Haldane]], [[:fondu | Fondu]] and [[:adjurah | Adjurah]] found themselves in [[Olana]], each had travelled a different journey that lead to the same conclusion: their people were threatened and individually they could not hope to protect them. …

  • Session B

    The shadows of the [[Embertuls]] seemed to have been infiltrated with orc scouts. As the [[Alpha Brotherhood]] made their way across the plains towards the mountain paths that lead to the [[Thousand Fist Monastery]] they encountered another war party of …

  • Session C

    The [[Alpha Brotherhood | Brotherhood]] searched the upper floors of the [[Thousand Fist Monastery | Thousand Fist Monastery]] for survivors, occasionally encountering small groups of drudges that they [[summarily]] disposed. The Brotherhood first headed …

  • Session D

    Following the battle with Ugrog and the last of the occupying Fangcrag orcs the Brotherhood needed to make a hasty decision: try and follow the [[The List | Darkstalker]] and his crones into the tunnels through the the [[Gomril Deep | ruined dwarf citadel …

  • Session E

    The Gnolls from the pipe filled rooms screamed with delight at the appearance of the fresh meat. The manic [[Slave Warriors | slaves]] and [[Gnoll Freaks | grotesquely scarred freaks]] charged to be met in a clash of steel by [[:adjurah | Adjurah]] and …

  • Session F

    The corridors beyond the pipe room contained a barracks, now abandoned, and a temple to Moradin, smeared with filth and now the funeral vault for an unfortunate group of warriors. NOTES -Temple has the remaining bodies, a one legged Dwarf, Human and …

  • Session G

    Following the meeting with [[Banner General | Banner General]] [[:santi-inaez | Santi Inaez]] and [[:barik-runespear | Barik Runespear]] the [[Alpha Brotherhood | Alpha Brotherhood]] hustled back towards the lower corridors. The young dwarven warrior …

  • Session H

    As the slavering gnoll reinforcements charged towards the Brotherhood the thunder of feet from behind announced the arrival of a dwarven cohort with an [[Anvil of Moraddin]] at their head. Upon seeing the fight at hand and the mighty sacrifice of the …

  • Session I

    “What’s my name Longspear?”, “What’s my name Longstrider?”, “What’s my name Runestrider?”, “What’s my name?”, [[:adjurah]]’s shouted demand was incessant. (Incessant and unintelligible.) The irony stretched long, echoing around the cavern, filling the …

  • Session J

    With Karin's Hold safe for now from the menace of the Gnolls the Brotherhood began their journey back from the wild frontier crags of the Embertuls. As the Thousand Fist Monastery would still be rebuilding the Group thought it best to make for Olana to …

  • Session L

    The following morning the party again set off again to meet with [[:suel | Suel of Erranard]] in [[Olana]]. While the weather had turned nasty and Winter had followed the Brotherhood onto the plains the grassy wilds belied their reputation and were …

  • Session M

    Loreonn was tearing itself to pieces. The Brotherhood figured that there best hope of survival lay in avoiding the corpulent monster and the fanatic and destroying the other runes they saw in their vision. First the Brotherhood fought the crazed and …

  • Session N

    With the people of [[Loreonn]]'s resentment plain to see the Brotherhood did not tarry and left early, smoke still rising from the [[Silk Hill]]. Before nightfall the Brotherhood finally found their journeys end in the Hold of the Winged Brothers. …

  • Session O

    The Monastery was a changed building from the Temple it had been in Summers past, the walls now those of a fort more than a temple. The few that had come after its’ fall were all hardy warriors and little time was left over from fortifying the walls to …

  • Home Page

    When Dragons stir, what man calls Empire tumbles and falls. This is the Echo of the Dragons. Seperately their paths lead them to Hend, the waystone marking the very edge of the Oln empire. Collectively they are now known as the Great Knights and as …

  • Main Page

    *Cyrmr* The world is Cyrmr (Ki-Murr). Cyrmr is a world of winter. The civilized lands are still dwarfed by the wilds that stretch around. While once it is said the lands where yolked by the great civilizations: [[Ciranmyr]]; [[Nerath]]; and [[Arkhosia …

  • The Great Knights

    Companions by Circumstance now Heroes of [[Hend]]. The name adopted by the adventuring group currently consisting of Galuth, [[:Hobolock | Hobolock]], Tormlin, Denasdra, Par Prika and Erroll Ironbeard. | _*Party*_ | *Current* | *Race* | *Class* | * …

  • Hend

    This town clings to the edge of the old Oln Empire in what is now called [[Saramov]] in the [[Oln Valley]], a last dim light on the edge of the wilds. Hend stands on the banks of the [[Forever River]], from its stout walls one looks directly onto the [[ …

  • foolproof plan fiasco

    When attempting to battle a shield guardian who was protecting a tomb, [[the great knights | the Great Nights]] realised that the mighty construct was more than a match for their power. Desperate for treasure, Tormlin then came up with the plan of …

  • story

    Sennel, Errol and Rogar have been doing odd jobs around the town of ????. The Hobolock started helping out when the caravan they were defending was attacked, and after that just seemed to hang around them. While he seems a bit crazy, he can be quite …

  • goblin tribes

    The thick forests that crawl over the foothills of the Ark mountains and the grasslands around [[Hend]] are claimed by goblin tribes. Their grisly totems spear up from the ground bragging their presence to other tribes and are a grim statement of intent …

  • Scar Cheeks

    The Scar Cheeks take their name from the ritual scarring that mark their cheeks. A scarred cheek is the mark of a warrior after his battle. Scar cheeks take great pride in this battle mark they call the war face and the older warriors cheeks are tracked …

  • Razor Claws

    Razor Claw goblins are more savage and bestial than most [[Goblin Tribes]]. The tribes mood is that of a beast, wild hunger or ominous quiet. When roused to hunt Razor Claws delight in battle taking any opportunity to lash out with their knuckle daggers …

  • Copper Skulls

    Copper Skull goblins are a militiaristic tribe led by the hulking half hobgoblin Lungskewr. This wartribe of goblins and hobgoblins is a constant threat to Dwarven clan holds and mines around [[Hend]], it is fortunate for those in the lower reaches of the …

  • Ear Cutters

    This [[goblin tribes| tribe]] now carries the ensign of [[Carrion Crow]], and have replaced their trophy necklace of ears with the rictus raven claw that marks them the lackeys of [[Carrion Crow]].

  • Thousand Tooth Tribe

    Another tribe that has been brought under the banner of [[Carrion Crow]]. These mountain goblins now inhabit the ancient Dwarve halls of [[Chus Guthra]], kicking boys for [[Organ Grinder]] and the [[hobgoblin warclans|hobgoblins]] there.

  • hobgoblin warclans

    The hobgoblin warclans in this region are the last remnants of the great armies that marched under the Dragon Thovekins banner in the Time of the Wyrm. The largest and most vicious warclan is the [[Cur Gwar]], there are many other warclans whose caves …

  • Chus Guthra

    Ancient Dwarven Mine, now in ruins and overrun with golblinoids and undead. Ruled over by [[:candytoes]]. The halls of the mine city Chus Guthra are cut into the mountain above a large subterraneum rift which is the mine face. The halls spread back …

  • plan beta

    This plan usually closely follows [[plan alpha]] and basically involves running for our lives (Brave Brave Sir Robin)....

  • plan alpha

    kick door in, kill everything that moves. Because Eltharion was clearly dropped on his head several times as a baby and hence is mentally handicapped and more than slightly delusional, he cant even get such a simple plan right and ends up getting …

  • Crown and Anchor

    Chain of inexpensive Taverns found in cities/towns/settlemnts throughout Cyrmr - kinda like the starbucks of the Dnd world... Most of their patrons are douches like widmer

  • Hubnukk the Filthy

    Hubnukk the Filthy is so named for his scarred cheeks that are forever infected and weeping from new scars marking fresh foes that have fallen to him. Hubnukk the Filthy is purported a formidable warrior, viper quick and cunning.

  • Cyrmr

    Cyrmr is a world of winter. The civilized lands are still dwarfed by the wilds that stretch around. While once it is said the lands where yolked by the great civilizations: [[Ciranmyr]]; [[Nerath]]; and [[Arkhosia]]. The only memory of each kingdom is …

  • Ciranmyr

    One of the old civilizations of [[Cyrmr]] whose empire spanned from the Northern arch of the horseshoe to the the Western edge of the continent now known as [[Nera]]. Now the North and West of [[Nera]] are wild, what civilization exists is not built be …

  • Nerath

    Nerath was one of the old civilizations of [[Cyrmr]] with [[Ciranmyr]], and [[Arkhosia]]. Nerath spanned from the Eastern lands of [[Nera]] to the island of [[Ciran]]. It is said that a great and wise King who lived for many life times ruled Nerath. …

  • Nera

    This continent wraps around [[Ciran]] like a mighty horseshoe. However its Western and Northern frontiers are wild and unexplored. Little is known of Western Nera or Northern Nera, collectively they are part of the frozen wastes. While Eastern Nera …

  • Ark Mountains

    Once the Western border of [[Arkhosia]] these mountains now run North to South the length of [[Nera]].

  • Nations

    Across [[Cyrmr]] small points of civilization, or in some cases ordered chaos dot the land. Most nations are that in name only, their rule often does not carry beyond their horizon and only the tax collectors remind the settlements at the fringes of …

  • Free City

    [[Styes]] [[Bright Hold]] [[Mareks Writ]] [[Cauldron]] [[Sasserine]] [[Main Page|Back]]

  • Cauldron

    This walled free city lies at the western end of the [[Barrin Mountains]] encircling a caldera lake. Known as a reltively lawful city, comparative to the chaotic [[Styes]], or the roguish [[Sasserine]], it is ruled by a mercantile council who ensure …

  • Southing

    The Southing is a great valley bordered north by the [[Barrin Mountains]], in the East by [[Thovekins Peaks]], which sweep around to the South to collide with the [[Embertuls]] which provide part of the Southern border. As the [[Embertuls]] run West from …

  • Thovekin

    Thovekin, the Great Green Wyrm, the scourge of Southern Cyrmr. Thovekin ravaged the South of [[Cyramr]] during the [[Scaled War]]. His dread name hangs over the nations of the [[Southing]] both in his ever present threat and physically in the [[Thovekins …

  • Tembria

    *Capital:* [[Longmoot]] *Major Cities*: [[Ramsheath]], [[Lordswall]] *Government:* [[Lord of Tembria|Feudal]] *Population:* *Majority:* Human and Half Elf *Common:* Elves, Dragonborn and Dwarves *Uncommon:* Halfling, Eladrin, Gnome and …

  • Barrin Mountains

    This anthracite and craggy range of hidden vales and fiery caverns runs from [[Thovekins Peaks]] and the northern reaches of the [[Shalon Trees]] almost to the coast in the West. Its inhospitable slopes separate the [[Southing]] from the [[Oln Valley]]. …

  • Thovekins Peaks

    Named for the Great Wyrm that lairs here Thovekins Peaks is mighty range of perpetually frozen slopes, rampaging rivers that rapid down gouged rocky valleys, and rearing imposing cliffs. Thovekins Peaks climb out of the shadowy boughs of the [[Shalon …

  • Shalon Trees

    This ancient and dark forest of covers almost the entire eastern plains of the [[Southing]]. The forest is full of old trails shaded by ancient trees and carpeted by fallen leaves. The forest paths are as likely to open into a sunlit glade as a shadowed …

  • Cyndal

    The Cyndal is thought of as the dark twin to the warm and wandering [[Appian]] to its South. Its' waters charge and spray from the Eastern Reaches of the Southing, down mountain dales and over rocky waterfalls before pooling deep to meander through the …

  • Kadda

    Kadda holds claim to all the lands East and West between the [[Cyndal]] and the [[Appian]] and is ruled by the [[Finrii Council]] from the capital of [[Newstead]]. Kadda’s Western border runs to the mouth of the [[Appian]] on the sea, a vast cold salt …

  • Harkal

    *Capital:* [[Odrin]] *Major Cities*: [[Furond]] *Government:* [[Chaptered Houses|Shifting Kratocracy]] *Population:* *Majority:* Human, Gnome and Halfling *Common:* Tiefling, Half Elf and Dwarves *Uncommon:* Shifters, Half Orcs and Goliaths * …

  • Lord of Tembria

    [[Tembria]] is ruled by a Lord who sits on the [[Oak Throne]] in [[Longmoot]]. The Lord of Tembria is chosen from the eligible men of [[Parrin Family]] Line. Below the Lord of Tembria sit the [[Tembrian Princes]], then the [[Tembrian Knights|Tembrian …

  • Tembrian Princes

    Any men of the [[Parrin Family]] line not chosen for the throne. [[Lord of Tembria|Back]]

  • Tembrian High Families

    Families whose lineage has been granted Majesty by the Lord of Tembria. [[Lord of Tembria|Back]]

  • Tembrian Knights

    Families whose lineage has been granted Majesty as Knights by the Lord of Tembria. The Tembrian Knight Families have several classes, [[Banner Knight]], [[Iole Knight]], and [[Magistrate]]. A Knight is a hereditary title, and can only be lost if …

  • Bridge of the Ancients

    This great cantilevered bridge spans the [[Cyndal]]. The bridge was in place well before the current nations of the [[Southing]]. It is engineered with amazing skill, most contend it surely combines the creative brilliance of the gnomish tinkers with the …

  • Thousand Fist Monastery

    The Thousand Fist Monastery is a holy shrine which hones warriors, priest, paladins and scholars. The shrine was built by Dragonborn pilgrims that fought in the [[Southing]] following the fall of [[Arkhosia]] and the [[Kunerian]] warriors that fought …

  • Marnion

    This sleepy hamlet is only known for being next to the [[Bridge of the Ancients]]. The hamlet is little more that a fort, usually lightly garrisoned, that defends the strategically imprtant bridge and a number of small dwellings and inns. The …

  • First Fist

    The First Fist is the highest ranking warrior of the [[Thousand Fist Monastery]]. The First Fist is responsible for both training the martial devotees that come to the Monastery and also organising the Monasteries Cohorts that will rally forth when needed.

  • High Patron

    The High Patron is the spiritual leader of the [[Thousand Fist Monastery]] guiding all the members of the Monastery. He balances the martial and scholarly aspects of the Monastery. Rarely does the High Patron venture forth and guide the Monasteries …

  • Light Keeper

    The Light Keeper is the master of the Scholars that pilgrimage to the [[Thousand Fist Monastery]]. Overseeing one of the greatest collections of knowledge the Light Keeper is an oracle of knowledge long forgotten.

  • Embertuls

    The Embertuls begin at the table topped massif the [[Moon Thief]] and run West. The Ebmbertuls are an inhospitable range, a veritable concertina of ridge lines that create deep cliff lined valleys and gorges running into the [[Southing]]. While the …

  • Karins Hold

    This mighty fort gaurds the Easternmost pass through the [[Embertuls]]. Originally built by the dwarves it has long held out against the waves of gnolls that boil up from the Southern plains against it. The paved road that winds down to the south is …

  • Ciran

    This island is surrounded by the land of [[Nera]] and divided by a mighty spine of mountains the [[Pelodyne]]. An island divided by a mountain range and war. The [[Thun]] call the South Eastern shores theirs, while the North and South slopes of the [[ …

  • Banner Knight

    Banner Knights are the highest order of the [[Tembrian Knights]] entrusted by the [[Lord of Tembria]] with leading the soldiers and commanding the forts of [[Tembria]]. The current Banner Knight Families are: [[High Family Inaez]] [[High Family …

  • High Family Inaez

    Family Banner: Two Fighting Wyverns. High family Inaez were raised as [[Banner Knight]] when [[Tembria]] first carved itself into the [[Southing]]. They have since been faultless in their command of the forces of [[Tembria]]. Inaez is not possessed …

  • High Family Sarren

    Family Banner: Rampant Unicorn on Blue and Gold quarters. High Family Sarren have been [[Banner Knight]] almost as long as [[High Family Inaez]]. Sometimes unkindly referred to as the "second great family", High Family Sarren has fought for [[Tembria]] …

  • High Family Anorin

    Banner Anorin: Horizantal halves of white above green. A Red Feather on the white and a Golden A on the Green. High Family Anorin were raised at the start of the [[Scaled War]], their current [[Banner General]] [[Cato Anorin]] earned his family their …

  • Banner General

    The High Seat of a Banner Knight Family. Like the Lord of Tembria it is the chosen son of the family and once chosen he assumes the head of the family and the responsibility to lead the armies of [[Tembria]]

  • High Family Huld

    Huld Family Banner: Golden Owl High Family Huld have been Banner Knights for two generations now. A family that has slowly risen over [[Tembria]]'s history from [[Magistrate]] to [[Iole Knight]] to [[Banner Knight]]. High Family Huld were the [[ …

  • Iole Knight

    Iole Knights are the Second Order of [[Tembrian Knights]] and are responsible for ruling, with [[Lord of Tembria]]'s aegis, the lands of [[Tembria]]. While Iole Knights are the second order there are many divisions based on the size of the land they …

  • Iole Cudega

    Iole Cudega Crest: Verdant Green with two stags arrayed vertically. Iole Cudega was a [[Banner Knight]] family with [[High Family Inaez]] and [[High Family Sarren]] when [[Tembria]] was a young nation. They lost their banner in disgrace for failing to …

  • Iole Arrodan

    Iole Arrodan Crest: White Shield with a River Boat above a Pikefish Iole Arrodan looks after the Central Reaches of [[Tembria]] along the [[Cyndal]]. They administer the river traffic passing along the [[Cyndal]] and the large town of [[Pranna]] that …

  • Iole Carraban

    Iole Carraban Crest: Royal blue kite with a trio of white and grey swifts in formation. Iole Carraban administers the land around the city of [[Andulan]] on the northern edge of the great Central wetlands fed by the [[Cyndal]]. The reaches that Iole …

  • Magistrate

    Magistrates are entrusted with the small towns and hamlets of [[Tembria]] that don't fall under the aegis of an [[Iole Knight]]. There are a great number of magistrate families, the precise count and family names would likely only be known by those …

  • Prince of Tembria

    Those not chosen to be the [[Lord of Tembria]] receive the title of Prince of Tembria for as long as their generation holds the [[Oak Throne]]. The Prince of Tembria attend the court in [[Longmoot]]. The provide council to both the [[Lord of Tembria]] …

  • Verdant Host

    The Verdant Host is the army of [[Longmoot]] under command of the [[Lord of Tembria|Lord]] and [[Prince of Tembria|Princes]] of [[Tembria]]. Verdant Host Banner: Verdant Green with the Three White Geese of [[High Family Perrin]] in flight above a Crown …

  • Parrin Family

    The Parrin Family is the Imperial Family of [[Tembria]]. The Parrin Family established [[Tembria]] and their sons have been the [[Lord of Tembria]] with an uninterrupted line ruling from the [[Oak Throne]]. [[Lord of Tembria|Back]]

  • Caceroi

    The Caceroi are nomadic horsemen who wander the grass lands of the Southing, predominantly the East around [[Tembria]]. What drives their devotion to eliminating the bandits and evil that roam or helping the travelers of the [[Southing]] is unknown, but …

  • Moon coins

    Well made coins with a distinctive cycle of the moon pattern runnig around the outer edge. The faces of the coin has two circles on one side and 3 swords, the middle one inverted, on the other. There origin is unknown.

  • Alpha Brotherhood

    Protectors of the way of [[plan alpha | Alpha]]. Sneak isn't a trained skill for the Alpha Brotherhood†: [[:fondu | Fondu]] [[:108081 | Haldane]] [[:adjurah | Adurah]] [[:boldar | Boldar]] [[:kamebh | Kamebh Yokep]] †the monk is …

  • Winged Brothers

    Warrior Order that was founded by the Dragonborn Knights of the fallen nation of Arkhosia. The Winged Brothers are dedicated to finding and destroying tyranny wherever it tries to raise itself to power. The Winged Brothers was the Warriors of …

  • Convenient excuse to insert a new PC

    Nothing to see here, just a hamfisted PC introduction device. You should be happy he wasn't naked like in the good old days*. * naked, no equipment and then hit with rays of enfeeblement or some such until he couldnt punch his way out of a paperbag if …

  • Saucey Warrior Gumbo

    Take the limbs of at least 7 warriors, Add blood, A couple of litres of Old ale, At least a half bottle of [[Kurrg]], Cook well and reduce by eating the limbs when you get sick of waiting. Wait by cauldron for adventures to arrive, don't worry they …

  • Kurrg

    A vile orc spirit. Who knows what is in it, most attest Orcs don't either. It tastes vile and is likely to kill you. [[Back]]

  • Back

    There is no going back once you've had [[I told you there is no going back|Kurrg]]: Ale tastes like water, wine like poncy elf pee and whisky like a milkmaids tipple. Drink more [[Reccomended by 9 out of 10 hags|Kurrg]]!

  • Only fairy gnomes and bards drink tipples

    You don't have a tipple of Kurrg! Fill a goblet preferably a hollowed out skull, maybe lined with [[Real tough guys don't dress there skolling skull all pretty like|silver or gold]] and skoll it.

  • Sam roleplaying WTF!

    Seriously roleplaying WTF, I was caught off guard, I made it a quest. I didn't know what to do! There have been suggestions he is only looking for xp, technically however he is looking for [[Ha ha ha now your stupid oath is plot device to railroad you …

  • Hall of Might and Glory

    This magnificent chamber is the Main hall, and the only room most pilgrims see, of the [[Thousand Fist Monastery]]. Its dome worked with frescoes of the battles and valourous acts of the cohorts of the [[Thousand Fist Monastery|Monastery]] rises over …

  • Chamber of Acolytes

    Called the Chamber of Acolytes it was previously the home of those new to the monastery now it houses the servitors, attendants and warriors that see to the pilgrims that visit the [[Hall of Might and Glory]]. [[Session B|Back]]

  • Kalan Arraton

    A mighty, and tall I might add, dragon born warrior who was one of the first great Paladins of the [[Thousand Fist Monastery]]. [[Session B|Back]]

  • Madrik Ironhelm

    A Sun dwarf and close friend of [[:barik-runespear]] who died trying to defend the [[Thousand Fist Monastery | Thousand Fist Monastery]]

  • summarily

    They were only mentioned in the summary. Get it. On so many levels........ Fine screw you guys no wonder you don't get XP for summary orcs. [[Session C | Back]]

  • Bearded Dwarf Lady

    If you drink [[Kurrg | Kurrg]] Bearded Dwarf Ladies are smoldering. [[Session C | Back]]

  • dug out

    They are in there somewhere, seriously they are down the bottom of the pack, yeah below the rations, silver pieces and the shopping list. Well who thought we'd use them? [[Session C| Back]]

  • Name on the Notice-board

    It appears [[:fondu]]'s name has been posted on the [[Session C | Minions Notice Board]] as Assaultee of the Month. Congratulations [[:kamebh | Kamebh]]! You are the new Assaultee of the Month. All members of the [[Session I | Collateral Cohort]] …

  • Jump skill

    In the day's of yore there was a wide pit filled with acid... "wow, that was ridiculously hard. You definitely wouldnt try that without max ranks in jump. Sam, what does your monk-tard want to do?" [[Session C | Back]]

  • Mirror Moon

    A shining mithril necklace* with two moon medallions aligned vertically above each other one brilliant and polished the other concaved to appear almost dark and dull. *totally campaign specific

  • Unwillingly so

    Sort of like a dragonborn standing on the edge of a precipice, except [[:lokvist]] wasn't willingly moments from death. [[Session C | Back]]

  • Gomril Deep

    The Gomril Deep was occupied until only a dwarven generation ago. The hold was broken asunder by the violence of the primordials stirring in the deeps and through its broken wall the tides of monsters from the deep flowed. The warriors of Gomril dwindled …

  • Dwimlow Bore

    The Dwimlow Bore was rich in rubies and diamonds, crafted by the fire blood of the primordials and steam that still flows through the area. It was mined by the dwarves of [[Gomril Deep]] until the hold was abandoned. It was constructed with a [[ …

  • Knowledge what

    Knowledge skills, I have no knowledge of knowledge skills. [[Session D | Back]]

  • Plot exposition

    "So there isn't a note in the saddle bags? Or hidden under the saddle? What about a scroll? No? So nothing like telling us who they are where they come from and whether they are the bad guys" - Adjurrah "Some other [[adventuring goons]] here to steal …

  • Skulls and cloven hooves

    "The horses don't have like skulls on them or cloven hooves? We could totally tell if they had evil riders that way" - Boldar [[Session D | Back]]

  • adventuring goons

    "Are you running an MMORPG with Liam, Stu and Wids on Wednesdays and they have already been here?" - Purns [[Session D | Back]]

  • Kill 'em all

    "If they were evil we could totally kill everything down there without thinking about it" - Adjurah "We still can" - Boldar [[Session D | Back]]

  • Edin

    Edin lies in the far North of [[Cyrmr]]. It is ruled by the [[Illumed]] from the [[Varagon]]. Edin's two other Great Cities are [[Karagon]] and [[Mascagon]]. [[Karagon]] is the Westernmost city and lies on the [[Heretic River]] and [[Lake Uron]]. The …

  • Blighted Lands

    The Blighted Lands lie in the North of [[Nera | Nera]]. The term is used to describe both the nations that were created out of the destruction of the old empire of [[Bael Turath]], and the land itself; a tortured expanse of terrain that has seen constant …

  • Highest Light of Edin

    The Highest Light of Edin known as the [[Illumed]] are the priestly disciples whose order guides and nurtures the nation of [[Edin]]. The Highest Light of Edin sit in council in [[Varagon]] within the holy grounds and halls of [[Illumed Temple of …

  • Illumed Temple of Guidance

    The great temple compound dedicated that ascends many spired into the sky over [[Varagon]]. Upon its buttresses and walls burn a thousand candles to light the way for all that it looks over. Within this mighty compound the priestly orders of [[Highest …

  • Varagon

    Varagon is the fog shrouded capital of [[Edin | The Grand Kingdom of Edin]]. Its' alabaster coloured stone buildings float in the fog that rolls off [[Lake Uron]] and over them all the great [[Illumed Temple of Guidance | Illumed Temple of Guidance]] …

  • Slave Warriors

    Slave warriors are the savage vanguard of most Gnoll armies. Captured in the ongoing clan wars between the tribes the slaves are given the chance to spend the last of what will be a brutal and short life wreaking havoc and death in battle.

  • Gnoll Freaks

    Crazed Gnoll warriors who carve their bodies in scarred symbols to their god. They delight in slaughter above all else and often run with the [[Slave Warriors]] providing the strong core and 'leadership' to the chaotic Gnoll raiding packs.

  • The List

    Withdrawing? That's a listing. Surviving a battle? That's a listing. Sneaking? Mmm-huh that's a listing. Becoming a recurring villian? You better believe that is a listing. The list: [[:meshonda | Listy]] [[:candytoes | Carrion Crow]] that …

  • withdraw

    It's like fleeing but dignified. You know what bad guys with [[The List | dignity]] get don't you!

  • Jhenernerner

    Nice substitution: battle weary Warlord, about to launch a fightback, for a rampaging Barbarian.

  • warlord jokes

    Inspired, it's a warlord thing. You know how the warlord [[Jhenernerner | Jhenernernered]] for the Barbarian, and "_inspired_" the fightback. Warlord jokes they aren't funny.

  • Shroud

    These tall and stealthy creatures wearing a black shroud were seen in the lower halls of [[Karins Hold | Karins Hold]] when the Gnolls [[Session G | attacked]] from the [[Dwimlow Bore]]. The first to be seen was slinking through the ante room into …

  • Anvil of Moraddin

    "Hear his words in the ringing of the forge, be shaped and hardened upon his Anvils" Litany of Moraddin and war cry of Moraddin's Warpriests: "The Anvil of Moraddin". Anvil's are the most commonly encountered of Moraddin's priests. As an integral part …

  • Boon of Moraddin

    The Boon of Moraddin is a great blessing from Moraddin delivered by his [[Anvil of Moraddin | Anvil]]. The Boon can replenish a warriors power or heal and restore his health, whichever the warrior needs most†. † note: what warrior believes he …

  • Plot Exposition Note

    1. Kill the Generals 2. Annoy the PC's 3. Slink into the night 4. Pick up a pint of milk [[:jefferson-the-badguy]] Marlybone Lane Melodin

  • Adjurah stands by his decision

    [[:adjurah]] -stands- is prone by his decision. Not taking a healing surge got me where I am today: Unconscious, under the bootheels of a [[Shroud]] and debating whether someone feeding me a potion before I fail my final death save would provoke an …

  • think about it

    actually, thinking about it, its probably [[Kamebh has a problem with authority | both]]. nevermind.

  • I don't even know my characters name

    It's [[:adjurah]] not Adjura. Maybe [[:adjurah| Adjura/Adjurah]] took a couple too many blows to the head? Like the ones that knocked you [[Adjurah stands by his decision | down]] and had you bleeding to death. I think the guy that dropped you was …

  • Inadequate

    Did it make you feel inadeqaute when the [[Shroud | BBEG]] was standing over you squat cock rocking your unconscious mouth? Just checking.

  • Styes

    Where the enormous mouth of the [[Forever River]] breaks from the forbidding [[Roken Fold]] lies The Styes. On great tidal mud flats this chaotic jumble of a city has grown. The Styes is a cluttered and haphazard sprawl of buildings, boardwalks, and …

  • Olana

    A small trade town in [[Tembria]]. The town lies a short distance East of [[Pranna | Pranna]]. It is commonly used as a stopover by poorer merchants and farmers who can't afford to stable and stay in the larger [[Pranna |city]].

  • Kartem

    A cultist sorcerer whose temple to Turog was [[Session A | discovered and destroyed]] by the Brotherhood. He had been transporting map's of Karin's Hold and The Thousand Fist Monastery to some nefarious end before he was defeated.

  • Goblins of Grazzt

    These cunning, canny and secretive Goblins are traders of magics, oddities and secrets across the wilds, deeps hollows and hides of the world. Known to be relatively honest for Goblins, which means they'll only rob you if they have to.....

  • Arkhosia

    The legendary civilisation of the Dragonborn stretched from the far side of the [[Ark Mountains]] to the sea. Said to be a wellspring of learning, peace and law couched in beautiful white stone cities. Arkhosia was forever a force of good and to its' end …

  • Ringwood Tower

    These forts were built on the boundaries of [[Tembria|Tembria's]] lands; the first line of defense against the warlike mountain tribes or last safe haven for those intrepid explorers venturing into the wilds beyond. As Tembria's borders grew the forts …

  • Gnoll Choke Globes

    Globadiers was the Tembrian soldiers names for the poision crazed gnolls that dashed into battle hurling the noxious toxic Gnoll Choke Globes. Brewed by some foul alchemy a single choke globe can kill a score of warriors.

  • ranged attacks

    Ranged Attacks? The Brotherhood usually doesn't do ranged attacks: Boldar: "Javelin? What's a javelin?" Boldar: "Oh you throw the point end first?" Boldar: "At the enemy? Oh right. Can I have another one? Why not? I'm just getting the hang of it …

  • River Pirates

    "River rats", "River knife", many is the name for the River Pirates that prowl the rivers of [[Tembria]] particularly the [[Cyndal | Cyndal]].

  • Little Jimmy

    Little Jimmy! Noooooooooo! Turns out from speaking to the other villagers [[:kamebh | Kamebh Yokep]] is now convinced that little Jimmy was actually a local illiterate midget rhyme & crime boss. He ruthlessly ran a prostituion ring in the village using …

  • kill steal

    Kill Steal, because who killed the bad guy is what counts.

  • mirror crystal

    This rare and magical crystal allows you to see and attack through any other nearby mirror crystal.

  • Illumed

    The common name for the [[Highest Light of Edin]].

  • Turath Mountains

    The Turath Mountains are also known as the Howling Peaks a name born of the frozen winds that lash their granite edifices and the ever present chorus of the winter wolves. The Mountains march from East to West tracing a maw along the great jutting [[ …

  • Raven's Beak

    The Raven's Beak is a frozen peninsula whose rock and cliff shores mark the northern reaches of [[Nera]]. The Raven's Beak was so named by sailor for the Raven's feast is what becomes of anything that passes the Raven's Beak. Along the Raven's Beak …

  • Aravon

    The Kingdom of Aravon is in the far North West of [[Cyrmr]] and part of the [[Blighted Lands]]. The Kingdom spans the southern lands of the [[Raven's Beak]] and is ruled from the capital Karav. The other city of Aravon is [[Ferrav Fort]] in the East. …

  • Ferrav Fort

    Ferrav Fort is a walled city that guards on of the only fords on the surging [[Iron River]]. It is the defensive bastion of [[Aravon|the Kingdom of Aravon]] which guards its borders from the [[Blighted Lands]]. It is garrisoned by the [[Iron Host]] and …

  • Iron River

    A charging surge that flows hard and fierce out of the [[Turath Mountains]]. The Iron River takes its' name from the Iron grey stone that are its' banks; rocky escarpments and cliffed walls, under which the deep icy waters lash over broken rocks. …

  • Amra

    Amra is named after the [[Amrakka the Wyrm|Great Red Wyrm Amrakka]] who woke from his slumber to shake the lands. The nation is driven by the Malice of the Red Dragon and its people live for the war against the [[Thun]] and [[West Kipt]] for the lands …

  • Amrakka the Wyrm

    Amrakka is an ancient and mighty Red Dragon. A creature of power to rival the gods and shackle [[Main Page|Cyrmr]].

  • Heretic River

    The Heretic River runs sluggish and brackish from the [[Oln Mountains]] across the Blighted Lands to frozen Northern Straits. Its dark waters seep into the marshes of the Blighted Lands and pool into great lakes of [[Lake Uron | Uron]] and [[Lake Roan …

  • Lake Uron

    Dark and still Lake Uron is forever shrouded in a pall of mist. Fed from rains that slide down the ravines of the [[Oln Mountains]] and into the [[Heretic River]]. Uron has a sister [[Lake Roan]] which the [[Heretic River]] wends its' way to.

  • Lake Roan

    Lake Roan like its sister [[Lake Uron|Uron]] is dark and still. However unlike its' sister few dally on its shores, certainly no town has ever taken root where the black waters of the Roan lap cold upon the shore.

  • Karagon

    Karagon, the "City of Long Knives" or "City of the Lash" is a sprawling city that starts at the [[Heretic River]] and [[Lake Uron]] and crawls over its' surrounding foothills like a colony of ants. The city itself is a chaotic mess grown rather than …

  • Mascagon

    Mascagon is far in the frozen North, the Northernmost point of [[Edin]], and lies under the eaves of the forest Masca and on the banks of the River Priax.

  • Anvil

    Anvil, or the Holy Anvil of Saint Cuthbert, lies in the North of [[Cyrmr]] wedged against [[Aravon]] at the Southern charge of the [[Iron River]] and [[Edin]] across the plains to the [[Heretic River]] and [[Karagon | The City of Long Knives]]. Anvil …

  • History according to Boldar

    "So after I had killed the devil shapeshifters, the gnoll demon leader I had the Brotherhood bring me a cool drink of water, that was about the sum of their contribution" - Boldar

  • Paderan

    This little community lies on the road to [[Karins Hold]]. The town is little more than a stopover for garrison soldiers. The town was [[Session K|rescued]] from the Kenku "Blackwing Slavers" by the Brotherhood.

  • Disturbing news

    Crumen tells of the "Great Ice Ogre Gothmoria and his Army the Fangs of Gothmoria who are rampaging into Saramov with the ice wind at their back. You'd hate to be in that god forsaken end of the earth" [[:108081 | Haldane]] pondered this ill omens with a …

  • Loreonn

    Loreonn is a wealthy walled town that ports onto the [[Cyndal]]. Over the small walled township the well made stone houses of rich merchant rise encircling the [[Silk Hill]] and giving the town a pretty aspect. The towns wealth comes from the stonemasons, …

  • Silk Hill

    The Silk Hill is the name for both the hill and the wealthy residences that rise over [[Loreonn]]. It is so named for the silks and finery often worn by the affluent inhabitants of the Silk Hill.

  • majesty

    "News would have travelled this far of what we did at Karins Hold right? Or what we did in [[Paderan]]? Don't they know we are heroes?" Adjurah asked. No one bothered to remind him, again, that what happened below [[Karins Hold | Karin's Hold]] was a …

  • Ramsheath

    Ramsheath is a large town on the banks of the [[Cyndal]] in the West of [[Tembria]]. It is the last friendly berth on the [[Cyndal]] before the river becomes the treacherous marshlands that mark [[Tembria|Tembria's]] border. Ramsheath is under the …

  • Lordswall

    Lordswall is a mighty walled city on the Western reaches of Tembria. It lies on the Northern edge of the Marshlands and looks West over the rolling plains towards [[Harkal]] and North onto the anthracite peaks of the [[Barrin Mountains]] marking the …

  • Sennel the Great

    Sennel the Great is a deluded Paladin who thinks he is the avatar of The Raven Queen. Arrogance? Maybe, he sees greatness in himself, but also in those around him. He constantly feels the need to prove himself, he likes to go first so everyone can see …

  • The Brahman "Hobolock"

    Hobolock is definitely not the sharpest tool in the shed, but he does have occasional flashes of lucidity. Most of the time though he wanders around mumbling to himself or giggling manically under his breath. He is dressed in a confusing array of odds and …

  • Denasdra

    Born in the Feywild he was sent to the Spiral Tower to learn the ways of the order when only very young. He showed natural ability and progressed quickly with his lessons, both in the Arcane and Martial arts. This natural ability lead to an unhealthy …

  • Rogar

    Rogar was born in some city somewhere. He did stuff and that stuff made him a fighter and that was good. Rogar Died and that was not good. Where were Rogards Buddies when he was dieing? NO WHERE that where. Jerks. Rogar was Rad. He had a big axe and …

  • Snuffles

    The hobgoblin now referred to as Snuffles was cpatured following the fight with the leader of the Unthungar Hobgoblins. Since this time, he has proved a useful source of information and interpreter (as no one in the Great night speaks goblin...). Has …

  • Turok Born

    Turok was an extremely skilled Hunter in his tribe. Taught by the Clans Elder (and father) 'Rock' in the ways of the Hunt he showed enormousness potential. His mother 'Winter' was the shaman of the village and very wise in the way of the Primordial magic. …

  • Jarion Gara

    Jarion Gara was the [[High Patron]] of the [[Thousand Fist Monastery]], attested a wise and patient thinker who was renowned as one of the great generals for his leadership during the [[Scaled War]]. Jarion was very old for a dragon born, he was only a …

  • Torik The Sun Seeker

    Torik's cognomen comes from his lineage, a [[Sun Dwarf]] from [[Kadda]], his calling was undoubtedly as a warrior, in the [[Thousand Fist Monastery]] he found the discipline and cause he needed. After years of fighting against evil within the …

  • Silanus Palu

    Silanus has an incessant thirst for knowledge with every conversation, scroll and book excitedly pored over for new information. Silanus was drawn to the [[Thousand Fist Monastery]] for its reputation as a beacon of learning. Since arriving he has only …

  • Santi Inaez

    [[Banner General]] Inaez is the head of the [[High Family Inaez]]. He distinguished himself during the [[Scaled War]] tirelessly driving against [[Thovekins]] forces, harrying and attacking, and ambushing the hordes that poured into [[Tembria]]. His …

  • Lord Jan Perrin

    Lord Jan Parrin is a man who moves briskly, his manner belies the luxury of silk and velvet over an ornamental hauberk. He work tirelessly to ensure that [[Tembria]] is not threatened politically or militarily. Most of his time is spent ensuring his …

  • Haldane

    Haldane was born in the small, out of the way community of Dria in the northern plains between Tembria and Harkal. The eldest son of the local lord, though in reality his fathers title makes him little more then the hereditary Mayor of a hamlet populated …

  • Kamebh Yokep

    Background: * Orphan/product of thovekin wars * taken in by monastery and began to learn basics but too impulsive, hated the endless rules and chores, so ran away to the big smoke (Harkal). * No money or skills so stole what he needed and survived …