Echo of the Dragons

Session U - Entering Mournhollow Keep

Bluff, bluff, bluff the stupid Rambo…

Massive fight with ettin, Rambo (orc leader), ogre, displacer beasts and crossbow wielding lackeys

Session T - Drow Hoe-Down Part 2

negotiating with drow? hilarious.

Session P - Hustling Away from Frost Giants

Run, run, Run, coming to get you…

in which we enacted are most successful plan, running away.

Session O - Quest Mournhollow Keep

The Monastery was a changed building from the Temple it had been in Summers past, the walls now those of a fort more than a temple. The few that had come after its’ fall were all hardy warriors and little time was left over from fortifying the walls to study and contemplate.

The Lightkeeper explained that the orcs of Fangcrag had taken the Pass Towers when the had attacked the Thousand Fist Monastary. Without the Pass Towers the valley was open to the raiding from the mountains, without the nearby Mournhollow Tower Tembria was unguarded.

The narrow passes and open plains would see a large force exposed to harrying and ambush all the way to the walls. They would lose most of their force before they had a chance to storm the Mournhollow Tower. While such an attack from the Thousand Fist Monastery may be able to take the Mournhollow Tower, the Lightkeeper feared that it would so weaken his warriors that a counter attack from Fangcrag would see both the Mournhollow and the Thousand Fist fall. The Lightkeeper asked the Brotherhood to retake the Mournhollow Tower, he felt as small force they were more likely to travel undetected to the towerand were far stronger than the few warriors the Thousand Fist Monastery still had.

The Brotherhood accepted the Quest to retake the Mournhollow Tower.

Session N

With the people of Loreonn’s resentment plain to see the Brotherhood did not tarry and left early, smoke still rising from the Silk Hill.

Before nightfall the Brotherhood finally found their journeys end in the Hold of the Winged Brothers. Suel greeted them as returning heroes; the saviours of the Thousand Fisted Monastery, Karins Hold, Paderan and Loreonn. Suel had the Brotherhood fully describe their adventure, for he had only heard the grand rumours not the truth or details.

He also had some happy news: the Light Keeper was yet alive having miraculously escaped the fire in the Library. The Light Keeper had asked for the Brotherhood to return to the Monastery who was desperately short of warriors and hands to repair the keep.

So it was the Brotherhood once more marched for the Monastery and in to the teeth of the first storm of true winter. The frozen walls of the storm hid a sinister march, hordes of orcs had washed down from the mountains and crags to fall upon the valley. The Brotherhood were hard pressed and harried by the warbands and almost frozen to death by the teeth of the storm.

Thankfully the Thousand Fist Monastery had anticipated trouble and sent a guide to see them safe through the storm and its denizens to the Monastery. Bass a lean and compact Goliath found them embattled on the plains and joined them in fighting off another knot of Orcs. He then led them through the storm to the gates of the Monastery.


  • The Brotherhood found a cave to shelter in.
  • The cave contained some trappers that had frozen to death.
  • One of the trappers had an old bronze key in his pouch.
  • The Brotherhood would have probably found them alive if anyone could Knowledge nature worth a damn.
Session M - Quest The Old One

Loreonn was tearing itself to pieces. The Brotherhood figured that there best hope of survival lay in avoiding the corpulent monster and the fanatic and destroying the other runes they saw in their vision.

First the Brotherhood fought the crazed and diabolical servants of the Old One at the stone quarry pits where magic saw the quarried pillars dance crazily, crashing amongst the battle.

  • Once the Brotherhood prevailed they destroyed the runes.
  • When the runes broke they reverberated as a shared vision in the Bortherhood’s mind showing the fanatic and his corpulent accomplice rushing towards the quarry.
  • The Brotherhood slipped by the horde in the backstreets headed for the Town Hall.

At the town hall the Brotherhood searched for maps showing where the runic grotto was. What they discovered was that the towns water source flowed under the Town Hall itself, and after some searching discovered a secret door leading to stairs below.

  • Runes were protected by a water elemental and wraiths.
  • The shared vision once again showed the fanatic and wild friends rampaging towards the town hall.
  • The Brotherhood quickly fled before they arrived.

With no idea where the library was, the Brotherhood figured they would start with the Silk Hill and the mansion of the Sinister Merchant they had seen earlier.

  • At the silk hill the found the library, but were attacked by its’ magical guardians – a pair of flaming skulls and some whip stitched zombies;
  • The flaming skulls bursts of fire set fire to the library and then house;
  • As they battled the Brotherhood attacked the runes, each blow showing visions of the fanatic and corpulent friend rushing towards the Silk Hill;
  • Soon the battle was joined, the Brotherhood frantically trying to destroy the runes while the fanatic and corpulent one rampaged amongst them;

Eventually the runes where broken and the Old One’s emissaries became vulnerable to mortal blows, soon after they fell to the blades of the Brotherhood freeing Loreonn from their madness.

While Loreonn had been saved the realisation of what brothers, fathers, wives and daughters had so ‘easily’ become the night before saw Loreonn consumed with grief and horror. Few in Loreonn could look upon the Brotherhood without wondering if they had cut down one of their family. Certainly none could look upon the Brother hood without being reminded of the madness of the night. The residents of Silk Hill also offered few thanks as the fire that destroyed the Manor had burnt a good number of other residences. No parades were held.

No one admired their majesty.

Session L - Quest The Old One

The following morning the party again set off again to meet with Suel of Erranard in Olana. While the weather had turned nasty and Winter had followed the Brotherhood onto the plains the grassy wilds belied their reputation and were strangely quite, as afternoon greyed to night the Brotherhood found themselves at Loreonn. A scant half days travel from Olana.

As they entered the picturesque town they began to feel ill at ease, the town had a sallow and grim feeling. The street urchins hardly bothered to mark their passing, shopkeepers worried not about hawking to them, scant recognition was given to their majesty. The Brotherhood quickly restocked their equipment at a nearby armourer before retiring to an inn called the The Miners Pick. The only patron a greying peddler called Crumen was sport for some tales: Boldar impressed upon him his recent heroics, while the Crumen shared tales from the North.

After the tales the Brotherhood retired to their rooms but the peace was broken not long after by chaotic screaming, wailing and gnashing of teeth from the street. Before anyone could look out the window Boldar had launched himself downstairs quivering with excitement.

The street below was a bizarre scene; a corpulent, corrupted, sloughing and slumping figure was shuffling a slow spiral, scarring a bloody trail behind him; a tangle haired, wild eyed fanatic who was mumbling a garbled incoherent babble of abyssal, draconic and common was flitting about tracing runic marks in the snowy cobbles; and cowering against the building sorrowful shapes of people wailing in madness, scratching and tearing at their face and flesh.

* The fanatic kept babbling about the Old One and his time again;
* The Brotherhood had seen the corpulent figure heading to the Silk Hill in his carriage;
* Across the city sounds of maniacal bedlam also rang out;
* As the battle began the corpulent figure finished the spiral of blood which then pulsed in harmony with the runic tracings, lines of power flashed snaking out through Loreonn;
* The corpulent creature and fanatic appeared to be invigorated by the energy;

The Brotherhood dashed into battle to be met by the wailing thrashing mad people and wraiths formed of the screams of madness. The Brotherhood managed grind their way through the throng to attack the corpulent figure; Adjurah struck a mighty blow whose only effect was to jar the Brotherhood’s vision but failed to injure the corpulent figure. In return the creature grabbed Adjurah with unconscious ease and began to maul him. Despite being unable to injure the horrifying corpulent figure or the fanatic and being mauled and burned by the waves of madness the Brotherhood seemed unwilling to flee…………..

Assuming the bloody spiral was protecting them the Brotherhood began to try and destroy the spiral and runes. As the Brotherhood attacked the runes the corpulent figure and the fanatic exacted a bloody toll. Despite being unable to defend themselves or hurt their enemy the Brotherhood seemed unwilling to flee……………

Only when the battle was truly intractable, the task obviously and totally beyond them, the enemy was incontrovertibly invincible, the chances of survival almost non existent, the possibility of escape almost completely lost did the Brotherhood countenance fleeing. Some time after this point did they actually attempt to flee………

* Every time the Brotherhood hit either the corrupted or fanatic their vision rocked with quadruple vision: a stone grotto walls covered in dark runes and; a stone yard filled with tall square columns of stone covered in runes; a darkened library torn to pieces with runes cut into book spines and roof alike; and, where they stood.


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